Preserving Realism in Real-Time Rendering of Bidirectional Texture Functions
Fulltekst
RELATERTE DOKUMENTER
After synthesizing a new height field with similar statistical prop- erties using standard 2D texture synthesis methods, they ren- der a gray image given a desired view and
PTMs differ from previous work in the shape from shading category including photometric stereo [KSK1988] and more recent Bidirectional Texture Function (BTF) and normal
Our online light-field capture process enables the user to examine the surface light field as it is being acquired, add images where necessary, and make the final determination as
From acquired reflectance data in the form of a 6-D Bidirectional Texture Function (BTF), the proposed algorithm creates an efficient volumetric representation in the form of a stack
Supposing that the surface is an ideal reflector or refractor, point ~l that receives the illumination of a light source after a single or multiple reflection or re- fraction can
In this section we will exemplify this idea by developing a data-driven model for leather-like materials which will be based on a database of leather-like measured BTFs, a
The leaves positions are used to place each leaf on the billboard surface, and an orientation index is used to fetch a leaf image from a color texture (called the Leaves Texture),
For rendering the light field the spherical light proxy is ap- plied to identify the light directions (L 1 , L 2 , L 3 ) from the set of discrete light directions that contribute to