Adaptive Remeshing for Real-Time Mesh Deformation
Fulltekst
RELATERTE DOKUMENTER
In this thesis we develop a framework for dynamic remeshing, i.e., a frame- work that takes an arbitrary triangle mesh as input and iteratively changes the mesh connectivity and
In this paper, we introduce a remeshing scheme for non- manifold surface models, which at the same time preserves feature lines embedded into the input mesh.. Our
Collapse of a quad diagonal is recognized as a valid operation to simplify the mesh locally while preserv- ing quad structure, but a simplification algorithms cannot be based just
It is based on a three-dimensional beam model, using a corotational approach for interactive simulation speeds as well as adaptive mesh resolution to maintain accuracy..
Based on a GPU mesh smoothing implementation, model quality is evaluated in real-time and provided to the user as quality graphs to support the mental optimization of input
In our approach based on shape matching, the system pulls the current deformation toward the space of preferable deformations by modifying the rest shape of each local re- gion
Figure 1: We represent smoke with an adaptive triangle mesh both for linear-time simulation, as a vortex sheet, and linear-time interactive rendering as the boundary of the
This motivates our adaptive brittle fracture simulation method which refines the finite element mesh only in such regions using a novel reversible tetrahedral mesh refinement