GERMANY Stuttgart University of Stuttgart
Fulltekst
RELATERTE DOKUMENTER
State-of-the-art rendering tech- niques such as volume rendering, ambient occlusion, image-based rendering, sub-surface scattering and global illumination are now in common use..
We employ distance field volume representations, texture based volume rendering and procedural texturing techniques with Shader Model 2.0 flexible programmable graphics hardware..
In order to relate our results to standard volume render- ing techniques in terms of performance and accuracy, we compared our single pass volume raycasting solution with a
Keywords: Volume graphics, volume visualization, volume scene graph, constructive volume geometry, point- based modeling, point-based rendering, radial basis functions, ray
They al- low for quickly locating the entry point into the volume data set while using efficient algorithms based on Plücker tests and bilinear patch intersections to traverse the
In the following, we present an interactive GPU-based illustrative framework, called VolFlies- GPU, for rendering volume data, exploiting parallelism in both graphics hardware
Figure 1: Different visualization algorithms like volume rendering, maximum intensity projection, isosurface rendering and diffusion tensor imaging techniques can be used to process
The covered topics include volume rendering algorithms, classification by means of transfer functions, the accentuation of features in volume data, the visualization of