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HPG 2019

High-Performance Graphics 2019 – Short Papers –

Strasbourg, France July 8–10, 2019

General Chairs David McAllister, Samsung

Richard Membarth, DFKI Papers Chairs

Markus Steinberger, TU Graz Tim Foley, NVIDIA

Proceedings Production Editor

Dieter Fellner (TU Darmstadt & Fraunhofer IGD, Germany) Sponsored by EUROGRAPHICS Association

DOI: 10.2312/hpg.20192015 https://www.eg.org https://diglib.eg.org

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This work is subject to copyright.

All rights reserved, whether the whole or part of the material is concerned, specifically those of translation, reprinting, re-use of illustrations, broadcasting, reproduction by photocopying machines or similar means, and storage in data banks.

Copyright c2019 by the Eurographics Association Postfach 2926, 38629 Goslar, Germany

Published by the Eurographics Association –Postfach 2926, 38629 Goslar, Germany–

in cooperation with

Institute of Computer Graphics & Knowledge Visualization at Graz University of Technology and

Fraunhofer IGD (Fraunhofer Institute for Computer Graphics Research), Darmstadt ISBN 978-3-03868-092-5

ISSN 2079-8687

The electronic version of the proceedings is available from the Eurographics Digital Library at https://diglib.eg.org

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Table of Contents

Table of Contents . . . iii

Sponsors . . . iv

International Programme Committee . . . vi

Additional Reviewers . . . vii

Author Index . . . viii

Keynotes . . . ix

Ray Tracing: Hardware and Performance Mach-RT: A Many Chip Architecture for Ray Tracing . . . 1

Elena Vasiou, Konstantin Shkurko, Erik Brunvand, and Cem Yuksel RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location . . . . 7

Ingo Wald, Will Usher, Nathan Morrical, Laura Lediaev, and Valerio Pascucci Wide BVH Traversal with a Short Stack . . . 15

Karthik Vaidyanathan, Sven Woop, and Carsten Benthin Doing More With Each Ray Dynamic Many-Light Sampling for Real-Time Ray Tracing . . . 21

Pierre Moreau, Matt Pharr, and Petrik Clarberg Stochastic Lightcuts . . . 27

Cem Yuksel Temporally Dense Ray Tracing . . . 33

Pontus Andersson, Jim Nilsson, Marco Salvi, Josef Spjut, and Tomas Akenine-Möller Rasterization Techniques and Ray-Tracing Applications Patch Textures: Hardware Implementation of Mesh Colors . . . 39

Ian Mallett, Larry Seiler, and Cem Yuksel A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes . . . 45

Baran Usta, Leonardo Scandolo, Markus Billeter, Ricardo Marroquim, and Elmar Eisemann Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects . . . 51 Andreas Dietrich, Jan Wurster, Eric Kam, and Thomas Gierlinger

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Sponsors

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Sponsors

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International Programme Committee Attila Áfra (Intel)

Ulf Assarsson (Chalmers University of Technology) Carsten Benthin (Intel)

Jiˇrí Bittner (Czech Technical University in Prague) Petrik Clarberg (NVIDIA)

Cyril Crassin (NVIDIA)

Carsten Dachsbacher (Karlsruhe Institute of Technology) Michael Doggett (Facebook Reality Labs)

Jonathan Dupuy (Unity Technologies)

Elmar Eisemann (Delft University of Technology) Takahiro Harada (AMD)

Yong He (Google)

Anton Kaplanyan (Facebook Reality Labs) Won-Jong Lee (Intel)

Aaron Lefohn (NVIDIA) Gabor Liktor (Intel)

Jacob Munkberg (NVIDIA)

Mathias Niessner (Technical University Munich) John Owens (UC Davis)

Anjul Patney (NVIDIA) Matt Pharr (Google)

Alexander Reshetov (NVIDIA)

Tobias Ritschel (University College London) Marco Salvi (NVIDIA)

Peter-Pike Sloan (Activision)

Philipp Slusallek (DFKI & Saarland University) Karthik Vaidyanathan (Intel)

Ingo Wald (NVIDIA)

Rui Wang (Zhejiang University) Rüdiger Westermann (TUM) Michael Wimmer (TU Wien) Chris Wyman (NVIDIA) Sungeui Yoon (KAIST)

Kun Zhou (Zhejiang University)

Michael Zollhöfer (Stanford University)

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Additional Reviewers

Barringer, Rasmus Behley, Jens Bender, Jan Bikker, Jacco Binder, Nikolaus Bitterli, Benedikt Breeden, Katherine Brunvand, Erik Conty, Alejandro Costa, Vasco Davis, Tim Denes, Gyorgy Ernst, Manfred Fuetterling, Valentin Gong, Minmin Goswami, Nilanjan Gu, Yan

Hadwiger, Markus Hanika, Johannes Herholz, Sebastian Hinkenjann, André Hornus, Samuel Hou, Qiming Huang, Jian Hunt, Warren Iehl, Jean-Claude Karis, Brian Kondapaneni, Ivo Lier, Alexander

Loubet, Guillaume Maierhofer, Stefan Mara, Michael Mark, Bill

McGuire, Morgan Meyer, Quirin Moon, Bochang Mora, Frédéric Nah, Jae-Ho Nonaka, Jorji

Nowrouzezahrai, Derek Olano, Marc

Patow, Gustavo Peters, Christoph Reuter, Patrick Schied, Christoph Sharpe, Brian Ström, Jacob Sun, Xin Tarini, Marco Thuerey, Nils Toth, Robert Vasiou, Elena Viitanen, Timo Walter, Bruce Wu, Jun Xiao, Lei Zhao, Shuang

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Author Index

Akenine-Möller, Tomas . . . 33

Andersson, Pontus . . . 33

Benthin, Carsten . . . 15

Billeter, Markus . . . 45

Brunvand, Erik . . . 1

Clarberg, Petrik . . . 21

Dietrich, Andreas . . . 51

Eisemann, Elmar . . . 45

Gierlinger, Thomas . . . 51

Kam, Eric . . . 51

Lediaev, Laura . . . 7

Mallett, Ian . . . 39

Marroquim, Ricardo . . . 45

Moreau, Pierre . . . 21

Morrical, Nathan . . . 7

Nilsson, Jim . . . 33

Pascucci, Valerio . . . 7

Pharr, Matt . . . 21

Salvi, Marco . . . 33

Scandolo, Leonardo . . . 45

Seiler, Larry . . . 39

Shkurko, Konstantin . . . 1

Spjut, Josef . . . 33

Usher, Will . . . 7

Usta, Baran . . . 45

Vaidyanathan, Karthik . . . 15

Vasiou, Elena . . . 1

Wald, Ingo . . . 7

Woop, Sven . . . 15

Wurster, Jan . . . 51 Yuksel, Cem . . . 1, 27, 39

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Keynotes

The Story of NVIDIA RTX Steve Parker

Managing Ultra-high Complexity in Real-time Graphics: Some Hints and Ingredients Fabrice Neyret

Modern Movie Rendering: How Raytracing Changed my Industry Luca Fascione (Weta digital)

The movie industry is in the last steps of completing a shift in rendering technology from

rasterization-based workflows to path tracing-based ones. We will discuss how and why this change has happened, and propose ideas for where this new path may lead.

Jaakko Lehtinen (NVIDIA, Aalto University)

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High-Performance Graphics was founded in 2009 as the combination of two important and well-respected confer- ences in computer graphics: Graphics Hardware, an annual conference