A Multi-Processor Workstationwith a Logic-Enhanced Distributed Frame Buffer
Fulltekst
RELATERTE DOKUMENTER
Since the number of pixels covered by a primitive influence the number of steps to scan convert that polygon the performance of that display processor depends on
Either of the two interfaces can be selected by the functions processor as well, instead of the universal interpolator, to give the functions processor full access to
The syst.em consists of several SIMD Scan- Conversion Pipelines each connected to a Multi-Level Virtual Buffer, a Shading Unit computing t.rue Phong Shading, a
Pre-classification can be implemented in a pre-processing step by using the CPU to transform the scalar volume data into a RGBA texture containing the colors and alpha values from
With this user interface, the optical properties assigned through a component function can be altered, and the component functions to be combined into a final transfer function can
Sort-first parallel rendering is fundamentally limited by a very strict network bandwidth constraint that can only be alleviated using frame buffer data reduction which can be
Compression requires little preprocessing and can be performed on-the-fly, precision can be adapted effi- ciently, and decompression can be done in a vertex shader without
PFLÜGER H., HÖFERLIN B., RASCHKE M., ERTL T.; Simulating fixations when looking at visual arts. Journal; ACM Transactions on Applied Perception; accepted