Fast Rendering of Particle-Based Fluid by Utilizing Simulation Data
Fulltekst
RELATERTE DOKUMENTER
While we managed to test and evaluate the MARVEL tool, we were not able to solve the analysis problem for the Future Land Power project, and we did not provide an answer to
The drag-law is a central part of the Eulerian-Lagrangian dispersed flow model, and it is therefore of interest to compare the results obtained with different models for particle
For classification of the late-time flow field in the particle cloud, these two parameters are more appropriate than the Mach number behind the incident shock wave and Re p based on
The particle size distributions were characterized by the means of a disc centrifuge, and the effect of dispersion time, power density, and total energy input, for both bath
After the skeleton voxels have been determined, a voxel graph can be constructed by connecting neighboring voxels. In the voxel graph, all skeleton voxels are nodes, and adjacent
When the interactions between fluid particles and cloth polygons are calculated, the polygon that is the closest to a particle have to be searched for as well.. Because the
This transfer function, together with the original voxel model and the labelled voxel model, are used during rendering to visualize the selected data more or less colored according
In order to overcome these limitations, we in- troduce a volumetric primitive, that we call split-voxel, which replaces blocks of N 3 voxels by one single voxel that is split by