Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map
Fulltekst
RELATERTE DOKUMENTER
We show that sums of Gaussians provide an accurate approximation of translucent layer diffusion profiles, and use this observation to build a novel skin rendering algorithm based
The work by d’Eon and colleagues [DLE07] shows how texture-space diffusion [BL03] can be combined with translucent shadow maps [SD03] to create a very efficient, real-time
Post-hoc analysis was then performed using Newman-Keuls and it was seen that when the target object was focused, average recognition speeds (1.45s) were faster than normally ren-
[WTL05] proposed the first interactive method capable of pre-computing subsurface light transport of translucent materials lit under all-frequency lighting, using complex
The average rendering time along the chosen camera path using only frustum culling and the original objects is 43 ms, whereas the average rendering time with applied Reliefboards
The refraction and transmission of light passing through transparent objects is simulated by our multiple refraction algorithm using surface normal, transmission coefficient and
Using this information, we contribute real-time rendering techniques for waterlining, contour-hatching, water stippling and labeling (Figure 1) that facilitate a
The software presented here provides an interactive real-time tool for the simulation of fire and gas detection mapping using volumetric rendering based on the layouts of fire and